class DisruptorImpactGlow extends xScorch;

#exec OBJ LOAD FILE=XEffectMat.utx

/*
event PreBeginPlay()
{
    if (Level.NetMode == NM_DedicatedServer )
    {
        Destroy();
        return;
    }
	else
		Super.PreBeginPlay();
}
*/

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'XEffectMat.Link.link_ring_green'
     bProjectTerrain=False
     bProjectParticles=False
     bClipStaticMesh=True
     LifeSpan=1.500000
     DrawScale=1.500000
}
